This.War.of.Mine.v.1.2.2.MULTI.WHITEPULCIBOX
- CategoryGames
- TypePC Game
- LanguageEnglish
- Total size783.8 MB
- Uploaded ByWarren
- Downloads1645
- Last checkedMay. 21st '18
- Date uploadedJun. 21st '15
- Seeders 1
- Leechers0
This War of Mine v1.2.2
Update 8
Title: This War of Mine
Platform: PC Windows
Genre: Survival
Released date: November 21, 2014
Support: 1DVD5
PEGI: 12+
Developed: 11 bit studios
Pubblicato: Deep Silver
Distributed: Koch Media
Size: 783 MB
Lang: Multi
Minimum system requirements
Operating system: Windows XP SP3 (32-bit) / Vista
Processor: Intel Core 2 Duo 2.4 GHz / AMD Athlon X2 2.8 GHz
RAM: 2 GB
Video card: GeForce 9600 GS / Radeon HD4000 with Shader Model 3.0 and 512 MB of memory
DirectX: 9.oc
Disk Space: 900 MB
Recommended system requirements
Operating system: Windows 7
Processor: Intel Core 2 Quad 2.7 GHz / AMD Phenom II X4 3.0 GHz
RAM: 4 GB
Video card: GeForce GTX 260 / Radeon HD 5770 with Shader Model 3.0 and 1 GB of memory
DirectX: 9.0c
Disk Space: 900 MB
This War of Mine is a survival we dress the role of civilians instead of soldiers, in order to survive the war around us.
It 'a survival game raw and realistic, able to deliver a message loud and clear
The gameplay of This War of Mine is divided into two phases: the day and night. During the day we will have the time and peace of mind to meet the needs of the characters, keep him on the moral making them speak (a feature that was not present in the beta) and use objects found around to build a variety of tools and equipment, from the most simple to complex. Usually the first things that are necessary to create a shovel and a crowbar, fundamental to clear any debris blocking the path to an area perlustrabile or broken into cabinets or locks; then you can move on to the realization of a bed (rest well is one of the things not to be underestimated), a stove (for cooking foods that would otherwise be consumed raw) and, further, to weapons or firearms, to be held in home against potential thieves or to take with you during the research sections night. We come then to the night, the time when we will have to decide which of the characters will go around looking for resources and which, however, will remain to defend the house from possible intrusions or enjoy a little 'sleep. Having always in front of the specific conditions of each survivor, highlighting issues such as fatigue, hunger, and that injuries or ailments, as well as the capacity of the backpack, it's quite easy to figure out who will do what. Of course, it is one thing to start with the intention of stealing canned meat, medicines and components for crafting, another is actually go home and live with the desired material. Realism, remember? The system works by using a simple and intuitive control system, based only on the mouse: a click on the characters to select them, another because they reach a certain point on the map, or interact with an object, double-click because they do run. Drag the pointer also allows you to scroll the screen, while the wheel will increase or decrease the zoom. In the bottom of the screen are also laid the cards of each character, that update with a sort of diary that reveals their immediate thoughts and reflections on what is happening.
The adventure always begins the same way, with three people inside a house whose objects are arranged randomly. The random placement is required to change a minimum the tables from game to game, since the first thing to do is just try building the resources to be used to construct objects, fill the cabinet of drugs and maybe put something under teeth. Also during the day it can happen that someone will come knocking on our door, providing a barter or asking our help for a mission more or less difficult (remove someone from the rubble, carrying a wounded, etc.) That will commit one of the team members for a day, but at the same time will result in a real risk: the person may not even send back. It may even happen that you present someone looking for a shelter, and there will need to decide whether to agree to a new mouth to feed. All decisions to the game over there will be "rinfacciate", tracing the lines of conduct positive or negative, but that in the end will not affect in any way the subsequent experiences, putting it simply as a "diary" that, once more , we will understand the horrors of war and what the people are forced to do in such situations. The time available during the day can be reset at any time to switch to night phase, which is of course the most eventful and they are put into practice stealth gameplay based mainly on the perception of noise. Stealing from an abandoned warehouse is one thing, rummaging in the drawers of a house still inhabited, perhaps by armed people, is not the same thing instead. When things go wrong you can escape racing clicking on a single command and thwarting a search operation but is made more frustrating by the slow and limited capacity of the backpack.
Choose your language from the settings of the game.
REST IN SEED!!!
Files:
- twomv1.2.2-wpb.iso (783.8 MB)
- WHITEPULCIBOX.nfo (1.7 KB)
Code:
- http://tracker.tntvillage.scambioetico.org:2710/announce
- udp://tracker.tntvillage.scambioetico.org:2710/announce