[Digital Tutors] Your First Day in NUKE Studio Video Tutorial-KTR
- CategoryOther
- TypeTutorials
- LanguageEnglish
- Total size418.2 MB
- Uploaded ByxKTRx
- Downloads357
- Last checkedMay. 21st '18
- Date uploadedJun. 21st '15
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[Digital Tutors] Your First Day in NUKE Studio Video Tutorial-KTR
PUBLISHER....: Digital Tutors
LANGUAGE......: ENGLISH
AUTHOR.......: Laura Smith
LEVEL.........: Intermediate
RUNTIME......: 4h 23m
SOFTWARE.....: NUKE Studio 9.0, NUKEX 9.0
About this course::
In this series of NUKE tutorials, we'll learn how to use the new flavor in the NUKE family: NUKE Studio. We start out by learning the differences in the interface as well as the new workflow when bringing in clips and placing them in a timeline environment.
We still get to use the same NUKE scripts that we are used to, except that now the scripts are housed in comp containers. This makes for easy versioning and annotation exchange throughout the pipeline. Don't worry if you've never heard of annotations, they are new in NUKE Studio, and we learn all about this powerful tool.
Aside from learning all the new features NUKE Studio has to offer, we learn a few of the updates made to NUKEX as well. These are sprinkled throughout our project based approach.
By the end of this NUKE training, you'll feel confident to jump into NUKE Studio at any point in the project, because you'll have seen all parts of the exchange of information.
Whether you're a part of a studio using this software to better organize your pipeline, or you're a one man show using it as a super-software for all your compositing needs, you'll be ready to take on your next project in NUKE Studio with no fear of the unknown.
Topics include:
1 Introduction and project overview
2 What is NUKE Studio
3 Determining the project settings and importing clips into NUKE
4 Using the editing tools on the timeline
5 Using soft effects to match the colors of clips
6 Getting started with annotations
7 Creating a comp
8 Setting up the beginnings of a node tree
9 Understanding versioning in NUKE
10 Creating camera shake and adding to the composite
11 Animating the smoke using GridWarp
12 Jumping back to the sequence view and rendering a comp
13 Tracking and solving our second shot
14 Creating placeholder geometry and writing an FBX
15 Compositing our rendered passes
16 Creating motion blur and color correcting the passes
17 Adding a few rock interactions with the dragon
18 Using the 3D data to create ground destruction
19 Adding a ground fire
20 Using Kronos to re-time footage
21 Creating the image for a particle
22 Setting up a particle system
23 Changing the color, alpha, and size of the particles over time
24 Checking out the new ParticleBounce geometry input
25 Adding ambient smoke with noise
26 Color correction within the shot
27 Making a few adjustments to the shots
28 Continuing to make the tweaks
29 Using the PlanarTracker
30 Writing a sequence from the timeline
Files:
- 29 Using the PlanarTracker.FLV (25.7 MB)
- 23 Changing the color, alpha, and size of the particles over time.FLV (22.8 MB)
- 25 Adding ambient smoke with noise.FLV (21.8 MB)
- 4 Using the editing tools on the timeline.FLV (21.2 MB)
- 18 Using the 3D data to create ground destruction.FLV (19.5 MB)
- 30 Writing a sequence from the timeline.FLV (19.4 MB)
- 22 Setting up a particle system.FLV (19.4 MB)
- 27 Making a few adjustments to the shots.FLV (19.1 MB)
- 17 Adding a few rock interactions with the dragon.FLV (18.8 MB)
- 3 Determining the project settings and importing clips into NUKE.FLV (17.5 MB)
- 5 Using soft effects to match the colors of clips.FLV (16.7 MB)
- 6 Getting started with annotations.FLV (16.3 MB)
- 19 Adding a ground fire.FLV (15.9 MB)
- 14 Creating placeholder geometry and writing an FBX.FLV (15.7 MB)
- 10 Creating camera shake and adding to the composite.FLV (15.1 MB)
- 28 Continuing to make the tweaks.FLV (12.7 MB)
- 8 Setting up the beginnings of a node tree.FLV (11.9 MB)
- 12 Jumping back to the sequence view and rendering a comp.FLV (11.2 MB)
- 16 Creating motion blur and color correcting the passes.FLV (11.1 MB)
- 15 Compositing our rendered passes.FLV (10.8 MB)
- 26 Color correction within the shot.FLV (10.8 MB)
- 24 Checking out the new ParticleBounce geometry input.FLV (9.6 MB)
- 13 Tracking and solving our second shot.FLV (9.6 MB)
- 11 Animating the smoke using GridWarp.FLV (8.5 MB)
- 20 Using Kronos to re-time footage.FLV (7.7 MB)
- 7 Creating a comp.FLV (7.6 MB)
- 1 Introduction and project overview.FLV (7.1 MB)
- 21 Creating the image for a particle.FLV (6.1 MB)
- 9 Understanding versioning in NUKE.FLV (6.0 MB)
- 2 What is NUKE Studio.FLV (2.5 MB)
Code:
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