Project Zomboid (Early Access v32.7)
- CategoryGames
- TypePC Game
- LanguageEnglish
- Total size384.3 MB
- Uploaded ByvIRTUS
- Downloads231
- Last checkedMay. 21st '18
- Date uploadedJun. 21st '15
- Seeders 0
- Leechers0
Infohash : 9167FD9A0C5650B34141546A22150871A31915B1
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About the game:
[quote]Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?
In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.
Features:
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Hardcore Sandbox Zombie Survival
Game with a focus on realistic survival.
Online multiplayer survival with persistent player run servers.
Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
Deal with depression, boredom, hunger, thirst and illness while trying to survive.
Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival
Full, open and powerful Lua modding support.
Gamepad support
Local 4 player split-screen co-op
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PLANNED FEATURES:
The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
Constant expansion of the countryside and cities around Muldraugh and West Point
Full wilderness survival systems, animals and hunting for food.
More items, crafting recipes, weapons and gameplay systems.
Steam Workshop and Achievements support
Version:
Code:
Updated by LuKeStorm
Version changes:
Code:
Fixed client crash in ZombiePopulationManager.updateMain(). (Issue #001803 etc)
Added zombie radar panel to Last Stand #2 so all zombies can be located.
Use the old house-in-the-woods map for Last Stand #2 until issues with the larger map are resolved.
Fixed generators draining fuel/condition when activated in multiplayer.(Issue #001806)
Fixed infinite loop in PlayerDownloadServer when ServerSocket can't be created. (Issue #001809)
Reimplemented zombie-grouping code again. Zombies gather around a leader instead of randomly-chosen map locations. Zombie leaders try to stay away from each other.
Added Sandbox UI for the new zombie-population settings (click the "Advanced" button under population setings).
Removed sandbox options ZombiesRespawn and ZombiesRespawnPercent.
Removed HoursForZombiesRespawn and ZombiesRespawnPercent options from server.ini file.
Sandbox presets can now be deleted.
Fixed boredom/unhappiness when making bowls of soup/stew from a pot.(Issue #001821)
Removed the unused "change graphics" keybind. (Issue #001794)
Zombies lunge at players through opened/destroyed doors the zombie was thumping. (Issue #001766)
Fixed zombies on the ground being pushed by other zombies.
Server /reloadoptions command reloads the zombies.ini file as well.
Tweaked zombie spawn numbers based on feedback. These are mostly identical to LeoIvanov's settings.
Fixed zombies stopping thumping to lunge at nearby players repeatedly.
Fixed survival guide saying to hold LMB to charge attacks. (Issue #001829)
Fixed stacks of harvested plants and scavenged food items not aging until the stack is expanded. (Issue #001823)
Fixed harvesting an already-harvested plant by right-click spamming. (Issue #001827)
Fixed wrong item icons for Hunting Knife and Nailed Baseball Bat. (Issue #001826)
Fixed missing Alarm Clock sprite after placing. Allow setting the timer. (Issue #001824)
Unequip a trap before placing it, if needed. Show the progress bar during placing.
Fixed stabbing weapons sometimes doing no damage to an attacking zombie. (Issue #001695)
Instructions:
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Launch ProjectZomboid32.exe or ProjectZomboid64.exe depending on your system
Play - Enjoy - Seed!
System Requirements:
Code:
GPU: OpenGL 2.1 compatible dedicated graphics card
OS: Windows XP / Vista / 7
HDD: 1.3 GB available space
RAM: 2 GB
Credits:
Code:
Created from a clean and verified Steam installation.
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Greets: All who make quality work out of conviction!
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Links:
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If you enjoyed the game then share with others by seeding!
Remember to support quality games.
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Game made by
The Indie Stone
Files:
- Project Zomboid (Early Access v32.7).7z (384.3 MB)
Code:
- udp://open.demonii.com:1337/announce
- udp://coppersurfer.tk:6969/announce
- udp://www.eddie4.nl:6969/announce
- udp://tracker.leechers-paradise.org:6969/announce
- udp://glotorrents.pw:6969/announce
- udp://tracker4.piratux.com:6969/announce