Fallout.New.Vegas.Update.7-SKIDROW
- CategoryGames
- TypePC Game
- LanguageEnglish
- Total size537.8 MB
- Uploaded ByRalf
- Downloads3984
- Last checkedMay. 20th '18
- Date uploadedJun. 20th '12
- Seeders 7
- Leechers0
Fallout New Vegas Update 7 info:
- New feature: system save is automatically created prior to
endgame sequence. After credits, user is prompted to load save game.
This will allow single save players to play DLC without creating a new
game.
- Fixed issue where Minigun audio could get stuck/keep playing indefinitely
when fired out of VATS.
- Script fix to restore destroyed ED-E. This should address issues players
have with attempting to use certain companions (e.g. Rex) or when the
player needs to clear his or her companions before entering an area
(e.g. Zion / Honest Hearts).
- New Companion Dismissal Terminals added to Gun Runners and Lucky
38. These will allow players with lost companions from earlier patches to
force-fire if they are experiencing problems attempting to get into DLC
or areas that prevent companions from entering.
- Arms no longer lifted above head when sneaking with certain weapons.
- Fixed sound cutting out after extended playthroughs.
- Massive world optimizations in major areas for better stability/
performance with multiple DLCs installed.
- Players can now have six or more DLCs installed without encountering
an infinite loading DLC message on startup.
- Navmesh fixes/NPCs no longer getting stuck.
- Scripts added to keep certain NPCs who were marked as dead from
respawning.
- Extensive world optimizations for Hoover Dam.
- Fixed lockup with Ranger Grants forcegreet at HD/NCR path.
- Fixed NPC AI packages so they don't get stuck at HD.
- Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
- Post-assassination Kimball now gets removed prior to Hoover Dam
battle.
- Fixed navmesh around Camp Searchlight to improve performance over
long soaks.
- Searchlight Troopers don't bump into each other as often.
- Fixed navmesh on HD Observation Deck.
- New teleport locations for Legion path through Hoover Dam. Improves
performance.
- Radio stations will work properly now if DLC is uninstalled.
- Fixed instances where it was possible to fast travel during Hoover Dam
battle.
- Fixed case where recruited Remnants were hostile to player during HD
battle on Independent and House paths. They will still turn hostile if you
shoot them too much though.
- Two vending machines in Hoover Dam were facing the wrong way.
- Made it so Big Sal/Nero no longer accepts yield if the other is already
dead.
- Removed Brotherhood objectives when ED-E is given to the Followers.
- Fixed rare instance where Cachino turned hostile on the player if player
attacks Big Sal/Nero prior to Cachino entering the room.
- Fixed crashes in Ultra-Luxe.
- Fixed Alpha Squad snipers getting stuck when told to support player.
- Fix for Lilys weapon being displayed oddly on her back..
- Improvements to navmesh and pathing in Great Khan Longhouse. Fixes
crashes.
- Plasma Spaz now gives 20% AP reduction (was 10%).
- Fixed crash after hearing certain ED-E dialog triggers.
- Fixed instance where Boone would constantly holster his rifle in combat if
player had lost rep with the NCR.
- Veronica no longer waits for player to speak to her before leaving after
Hidden Valley is destroyed.
- Extensive optimizations in McCarran.
- Optimized NPC packages at Camp Golf to improve performance.Misfits
now stay in a normal radius.
- Arcade now properly rants against Caesar (once).
- Motor-Runner Helmet now properly 0 weight. Also removed after quest
completes.
- NCR Heavy Troopers will now attack player if you attack Hsu.
- Vulpes (and Alerio) now properly forcegreet if you somehow fast travel
before their initial forcegreet fires.
- Killing hostages while helping Khans no longer fails quest.
- Gilbert/Ackerman now properly stay dead if murdered.
- Mr. New Vegas will only mention failed NCR attack on Powder Gangers if
Troopers are dead and Eddie is alive.
- Fixed case where player could break quest with Orris if they fast
traveled after he shoots thugs, but before forcegreet.
- Generic Powder Gangers now set as Aggressive (previously Very
Aggressive).
- Fixed rare case of black screen during dialog at REPCONN facility.
- Fixed phantom quest marker remaining on Major Knight after hes killed.
- Fix for incorrect dialog if player meets Bryce Anders after killing Motor
Runner.
- Player can no longer isolate the BoS virus by hitting solate virus three
times on a single console.
- Fixed crash related to Arcade leaving the Remnants bunker.
- Fixed Nightkin encounter at Tumbleweed Ranch to occur after user
reloads a save.
- Arcade will no longer attempt to initiate his quest during Hoover Dam.
- Hoover Dam Boomer Bombing Run now works properly after save/
reload.
- Cass now only barks once per gameday and not every two gamehours.
- Fixed XP exploits with MantisForeleg.
- Massive optimizations in Westside, North Vegas and The Thorn.
Improves AI pathing and performance with high uptimes.
- Optimizations in Vault 19.
- Fixed issue where Oliver Swanick would respawn after three days if
killed.
- Pathing improvements to The Strip and North Sewers.
- Moved teleport doors on The Strip so NPCs dont collide with players or
other actors that stand in front of doors.
- Ethel, Walter, and the Station Merchant no longer wander or patrol to
avoid collisions with other NPCs.
- Separated NPCs in the North Sewers.
- Fixed issue where window in Vault 19 let player see through the world.
- Greasers from Crandons quest now become disabled when the
player leaves the area.
- Fixed a Legion melee NPC near Nelson that was under the terrain.
- Modified Legion and NCR hit-squad NPCs to use new level lists. They now
have a smoother leveling curve that takes into account new level caps.
Legion and NCR hit squad spawning was also
- Revised to make their appearance more consistent and less memory-
intensive.
- Fixed issue where Omerta thugs wouldn leave Freeside if you
killed Joana and Carlitos.
- Cazador Poison Effect sound no longer plays globally if someone,
somewhere gets stung. Only plays if the player is hit.
- Player can no longer repair the Grenade Launcher with the minigun.
- Fix for companions going into unconscious/conscious cycle over and over
again when stung with Cazador poison. In normal mode (or against
companions), Cazador poison now lasts 8
- Seconds, doing 18 points of damage per second. It is, in fact, even
deadlier than the normal version, but lasts 1/4 as long. In hardcore
mode or against the player, poison remains 30 seconds/5 damage per
second.
- Casino slot scripts altered so their max bets do not produce game
economy-ruining
levels of cap overflow
- Hit the Deck and Stonewall now properly work with players weapon
condition. Hit the Deck is now +25 DT vs. Explosives instead of +50%
vs. Explosives.
- Adjusted Deathclaw fatigue to make them less exploitable with certain
attacks. Inconsistent health values for Deathclaws were also corrected
(in favor of stronger Deathclaws).
- Cazadores are now properly flagged as fliers, so they wont set off mines.
- Increased radii for plasma and pulse grenades.
- Fixed bug where rescued Powder Gangers would return to the legion
camp.
- Added Followers of the Apocalypse supplies to three areas of Hoover
Dam if you gain their support and fight on independent or NCR paths.
This also enables the FoA + NCR "good" ending through Julie Farkas.
- Optimizations for Westside.
- Fixed issues with Recharger Pistol animation.
- Fixed issue where Aba Daba Honeymoon wouldnt update if the player
was running O My Papa simultaneously.
- Typo: Night Stalker Blood changed to Nightstalker Blood
- Yes-Man now checks both Loyal and Pearls status before the
player can tell him the Boomer leaders are dead.
- Removed Intelligence flag from Int 2 check at REPCONN HQ, as engine
doesnt support checks that low.
- Fixed scripting on Lonesome Drifter barter check so player doesnt get
next objective with Tommy Torini if they fail.
- Legion Assassins moveto script no longer occurs every frame (frees up
memory).
- Added recipe so player can now break down 12.7mm ammo.
- Four Eyes now works with ball cap with glasses.
- There is now always an option to give ED-E to Lorenzo, even if player
has said no the first time.
- Mister Sandman no longer works on The Forecaster (XP exploit).
- Ultra-Luxe doors no longer disable player controls if player is an enemy
of the White Gloves.
- Fix scripting conflict between Cold, Cold Heart and
Mojave Ghost with Vulpes/Benny.
- Fixed issue where player could become control locked in Gommorah if
they had installed Yes-Man.
- Player can now re-hire Arcade if ED-E is in the party.
- Ultra-Luxe now properly pays out in Legion and NCR money.
- Veronicas companion perks (as in the ones Veronica gets, not
the player)
now properly assigned.
- Waiting companions will no longer get teleported by the Vault 22
elevator.
- Changed objectives for How Little We Know to better reflect branching
paths.
- Return to Yes-Man objective no longer reopens if player tells him
to go to Lucky 38 in Wild Card: Change in Management.
- Player can no longer pickpocket Button Man to break the scene where he
shoots Cachino.
- Player can no longer ask Cachino about plans if Bosses are already dead.
- Fix for ED-E combat dialog.
- Ranger Helmet now has weight/value.
- Fixed Gomorrah holdout scripting to properly affect companions.
- Lily now properly uses Stealth Boy when player is sneaking if told to
keep it during her quest.
- Fixed exploit where player could get infinite XP for punching Big Sals
corpse.
- Fixed scripting for For the Republic II where exposing Karl would
prematurely complete the objective to destroy the Khans.
- Fixed instance where fast travel was disabled when creating new game
post-credits.
- Inventory will now show cumulative weight of item stacks instead of
weight of a single item.
- Missile projectiles will no longer show in players target HUD.
- Player will now unequip a weapon if consuming it in the crafting menu
(fixes crash).
- Weapons with recharging ammo now display ammo properly.
- Fixed rare instance where player could be control-locked if loading an
autosave created while lockpicking a transition door.
- Beamsplitter mod fixed to proper DAM/DPS.
- Crafting can no longer create weapons/armor at 100% condition.
- Repair kits can no longer repair to 100% condition.
- Throwing weapons can no longer take damage, and are dropped when
shot at 100% condition.
- DT Perks that increase DT based on enemy weapon should function
properly.
- Weapons using multiple rounds of ammunition per shot fired now show
proper VATS damage estimate.
- Fixed rare case where broken stick of dynamite could crash game if
thrown.
- NPCs will now play face cards on players stack in Caravan.
- Various tweaks to audio system to improve memory performance.
- Fixed issue where looping reload weapons would get stuck, causing VATS
camera to point to the ground.
- Fixed clock/calendar so that it doesnt reset on a fresh load.
- Fixed .45 auto pistol displaying incorrect condition/value on modding
screen.
- Both DAM and DPS now display on workbenches when creating
explosives.
- For ammo that reduce spread (like 12ga) effect is now properly applied
to spread, not wobble.
- Fixed crash when attempting to enter DLC1 with equipped quest items.
INSTALL NOTES
1. Unpack release
2. Run Fallout.New.Vegas.Update.7.exe
3. Install
4. Copy the cracked content from the SKIDROW folder to the main install
folder and overwrite
5. Play the game
6. Support the companies, which software you actually enjoy!
ADDITIONAL NOTES
This update contains all released DLC to date:
Caravan Pack
Classic Pack
Mercenary Pack
Tribal Pack
Dead Money DLC
Remember to enable them in the game's Launcher!
You don't need to have any of the previous updates installed, as this
update is featuring all previous updated content
Files:
- sr-fnvu7.r19 (14.3 MB)
- sr-fnvu7.r00 (14.3 MB)
- sr-fnvu7.r01 (14.3 MB)
- sr-fnvu7.r02 (14.3 MB)
- sr-fnvu7.r03 (14.3 MB)
- sr-fnvu7.r04 (14.3 MB)
- sr-fnvu7.r05 (14.3 MB)
- sr-fnvu7.r06 (14.3 MB)
- sr-fnvu7.r07 (14.3 MB)
- sr-fnvu7.r08 (14.3 MB)
- sr-fnvu7.r09 (14.3 MB)
- sr-fnvu7.r10 (14.3 MB)
- sr-fnvu7.r11 (14.3 MB)
- sr-fnvu7.r12 (14.3 MB)
- sr-fnvu7.r13 (14.3 MB)
- sr-fnvu7.r14 (14.3 MB)
- sr-fnvu7.r15 (14.3 MB)
- sr-fnvu7.r16 (14.3 MB)
- sr-fnvu7.r17 (14.3 MB)
- sr-fnvu7.r18 (14.3 MB)
- sr-fnvu7.r29 (14.3 MB)
- sr-fnvu7.r20 (14.3 MB)
- sr-fnvu7.r21 (14.3 MB)
- sr-fnvu7.r22 (14.3 MB)
- sr-fnvu7.r23 (14.3 MB)
- sr-fnvu7.r24 (14.3 MB)
- sr-fnvu7.r25 (14.3 MB)
- sr-fnvu7.r26 (14.3 MB)
- sr-fnvu7.r27 (14.3 MB)
- sr-fnvu7.r28 (14.3 MB)
- sr-fnvu7.r34 (14.3 MB)
- sr-fnvu7.r30 (14.3 MB)
- sr-fnvu7.r31 (14.3 MB)
- sr-fnvu7.r32 (14.3 MB)
- sr-fnvu7.r33 (14.3 MB)
- sr-fnvu7.r35 (14.3 MB)
- sr-fnvu7.rar (14.3 MB)
- sr-fnvu7.r36 (8.5 MB)
- skidrow.nfo (11.8 KB)
- sr-fnvu7.sfv (0.9 KB)
Code:
- http://tracker.istole.it/announce
- http://tracker.publicbt.com/announce
- http://nemesis.1337x.org/announce
- http://exodus.1337x.org/announce
- udp://tracker.1337x.org:80/announce