CodeWithMosh - The Ultimate Design Patterns: Part 1

  • CategoryOther
  • TypeTutorials
  • LanguageEnglish
  • Total size756.4 MB
  • Uploaded ByFTUPLUS
  • Downloads129
  • Last checkedMar. 03rd '20
  • Date uploadedMar. 03rd '20
  • Seeders 5
  • Leechers13

Infohash : D95A3C1D3BD1D0A5979F8ABF5B211839DA5B0707

CodeWithMosh - The Ultimate Design Patterns: Part 1 [TuTNetFlix 1st Release] - A Place Where You Can Get Premium Courses For Free

Course Url :- https://codewithmosh.com/p/design-patterns-part1

Check Out Other CodeWithMosh Premium Courses ,We Upload Daily>>>>

Visit - Tutorials Netflix - Free Education | Premium Satisfaction <<<








Learn how to confidently develop supported, extensible object-oriented software. If you want to achieve higher levels of software development, you just SHOULD master the design patterns. It is not simple!


Most employers are looking for senior software engineers with design skills and are willing to pay an extra $$$ to hire them.

Essentially, design patterns are all about developing supported and extensible object-oriented software.

But the problem is that most books and courses there do not explain the subject well. Most of them teach the subject using really bad examples, including pizza, ducks, cars, coffee, etc. - mostly topics that you never see when creating software. You are completing the course, and you still cannot apply one template when creating real software.

I do not agree with this approach, so I created a three-part series that does the exact opposite.

All topics are broken into pieces that are easy to digest. I also used real-life examples that can be applied in real-life situations.

It is much more useful if you want to immediately apply your new skills.

By the end of this course ...

You can:

Identify maintainability and extensibility issues in your code
Write maintainable and extensible object-oriented code
Take your next programming interview a lot better
Become the best developer
What do you learn

This course is the first part of a series. In this part, you will learn the essence of the principles of object-oriented design, as well as patterns of behavioral design, first introduced by GoF.

Memento pattern
State pattern
Iterator pattern
Strategy pattern
Template Method Pattern
Command pattern
Observer Pattern
Mediator pattern
Chain of Responsibility Pattern
Visitor pattern
All using real-world software examples, without ducks, cars, motorbikes or pizza!

Files:

Code:

  • udp://tracker.coppersurfer.tk:6969/announce