DesignOptimal - GDOC Dynamic GPU Occlusion Culling v1.2.2

  • CategoryOther
  • TypeOther
  • LanguageEnglish
  • Total size29.4 MB
  • Uploaded ByDsignOptimal
  • Downloads10
  • Last checkedFeb. 07th '21
  • Date uploadedFeb. 05th '21
  • Seeders 1
  • Leechers1

Infohash : 60141BE23B8A87465DF530AD5F70D89B39B1E396

DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2



Requirement: Unity 5.6.6 or higher | File size: 29.3 MB
GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)


http://anonymz.com/...-culling-139079

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Files:

  • DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2.zip (29.4 MB)

Code:

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