DesignOptimal - GDOC Dynamic GPU Occlusion Culling v1.2.2
- CategoryOther
- TypeOther
- LanguageEnglish
- Total size29.4 MB
- Uploaded ByDsignOptimal
- Downloads10
- Last checkedFeb. 07th '21
- Date uploadedFeb. 05th '21
- Seeders 1
- Leechers1
DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2
Requirement: Unity 5.6.6 or higher | File size: 29.3 MB
GDOC is a dynamic GPU occlusion culling solution that increases FPS by hiding objects that are not visible by the camera, drastically reducing the number of draw calls. Compared to the built-in occlusion culling, GDOC works at runtime and doesn't need baking.
Features
— No baking, works with procedurally generated, additive and streamed scenes
— No raycasting, doesn’t need colliders
— Supports dynamic occluders and occludees
— Most of the work is done on GPU
— Culls shadow casters for 1 directional light
— Supports LWRP
— Supports VR multi pass & single pass (non-instanced)
http://anonymz.com/...-culling-139079
Check out my Design Blog and Get More Projects and Support at:
https://DesignOptimal.com
Files:
- DesignOptimal.com - GDOC Dynamic GPU Occlusion Culling v1.2.2.zip (29.4 MB)
Code:
- udp://opentor.org:2710/announce
- udp://p4p.arenabg.com:1337/announce
- udp://tracker.torrent.eu.org:451/announce
- udp://tracker.cyberia.is:6969/announce
- udp://9.rarbg.to:2870/announce
- udp://exodus.desync.com:6969/announce
- udp://explodie.org:6969/announce
- udp://tracker.moeking.me:6969/announce
- udp://tracker.opentrackr.org:1337/announce
- udp://tracker.tiny-vps.com:6969/announce
- udp://ipv4.tracker.harry.lu:80/announce
- http://tracker.foreverpirates.co:80/announce
- udp://tracker.leechers-paradise.org:6969/announce
- udp://open.stealth.si:80/announce
- udp://tracker.internetwarriors.net:1337/announce