ZeroToMastery | Go Programming (Golang): The Complete Developer’s Guide [FCO]

  • CategoryOther
  • TypeTutorials
  • LanguageEnglish
  • Total size2.5 GB
  • Uploaded BySunRiseZone
  • Downloads173
  • Last checkedFeb. 16th '22
  • Date uploadedFeb. 13th '22
  • Seeders 25
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Author : Jayson Lennon
Language : English
Released : 2022
Duration : 10.5+
Course Source : https://academy.zerotomastery.io/p/learn-golang

About

Learn Golang from scratch, from an industry expert. Build real-world apps. You'll learn the fundamentals all the way to advanced concurrency so that you go from beginner to being able to get hired as a Go developer!

Course Details

We guarantee you that this is the most comprehensive and up-to-date online resource to learn Go. You will learn Go from scratch, build a bunch of fun and practical Go projects and gain the skills you need to get hired as a Go Developer in 2022!

This Golang course covers all new Go best practices and trends for 2022 and is focused on efficiency. Never spend time on confusing, out-of-date, incomplete tutorials anymore. Instead, we'll push you beyond the basics so that you can build professional, modern apps using the latest version of Go and become a Go Programmer.

Speaking of projects, the final enterprise-level Pixl Art project is sure to impress anyone looking at your portfolio.

And all code for the Pixl Art project (+ all projects and exercises) is provided step-by-step. And even if you don’t like to code along, you will get access to all the code, exercises, and projects we build right away.

Graduates of Zero To Mastery are now working at Google, Tesla, Amazon, Apple, IBM, JP Morgan, Facebook, Shopify + other top tech companies. They are also working as top freelancers getting paid while working remotely around the world. This can be you.

By enrolling today, you’ll also get to join our exclusive online community classroom to learn alongside thousands of students, alumni, mentors, TAs and Instructors. Most importantly, you will be learning from a senior industry professional that has actual real-world experience working with Go.

Why Learn Go? It was created by Google to solve Google-sized problems. This has made it very popular with other companies solving massive scaling challenges. It's also one of the fastest growing programming languages released in the last ten years.

These factors = great job prospects. There are 20,000+ job postings listed for Go programmers and their average salary of $100,000 / year.

So if you are looking for something that's easy to learn with lots of job demand and can provide generous compensation, learning Go is a great opportunity.

This course, like all Zero To Mastery courses, will be constantly evolving and updated as the landscape changes. As the Go ecosystem evolves, this course will also be continually updated with lectures and resources. This will be your go-to place to find the latest Go best practices and resources anytime in the future.

Here's what this Golang course covers

1. GOLANG FUNDAMENTALS - You'll be introduced to the Golang programming language and its sought-after capabilities, specifically its ease of use as well as its efficient code-compilation and execution. What are Golang variables and functions? What is a Golang for loop? What are platforms? These are the types of questions that'll be answered along with lots of demos and exercises for you to practice along the way.

2. PROGRAMMING BASICS WITH GO - The goal of this section is to get you up to speed on Go programming. You've got to drill down into the basics before you can get to mastery! So you'll be learning how to master concepts such as pointers, memory, and concurrency that you'll be able to apply in the rest of the course and in your Master Project, an enterprise-level Pixl art editor.

3. PACKAGES & MODULES - Packages are Go's way of organizing code, while modules are a collection of packages. You'll encounter these as soon as you start coding in Go, so it's important to explore them in-depth and have an understanding of how they work.

4. DATA TYPES - You'll take the next step of working with Golang by learning everything there is to know about data types, which create an extensive system used for declaring variables and functions of different types.

5. STRUCTURES/ARRAYS/SLICES/MAPS/POINTERS - These are vital pieces of the puzzle for you to become a Go programming master. For example, structures allow data to be stored in groups, similar to a 'class' in other programming languages. Meanwhile Golang maps are a commonly used (+ powerful, ingenious, and versatile!) data structure that stores data in key-value pairs. You'll learn all about these (and more!) while solidifying your knowledge with exercises and demos.

6. TESTING - It's important to test software to prevent regressions and ensure it meets specifications. To accomplish this there's two primary of methods of testing: unit testing and integration testing. You'll learn about test tables and examples of test code, and by the end you'll understand exactly how to set up your tests.

7. INTERFACES - Interfaces allow us to specify the behavior of a type instead of the type itself. This allows functions to operate on more than one type of data. You'll fully understand why and how interfaces are implicitly implemented.

8. ERROR HANDLING - Go has no exceptions. Instead, errors are returned as the last returned value from a function. This encodes the failure of a function as part of the function signature itself. You'll learn exactly why and how this makes it simple to determine if a function can fail in Go so that you can write and deploy perfect code.

9. CONCURRENT PROGRAMMING - Generally code executes line-by-line. But when you have concurrency you're allowed to execute multiple lines at a time. Concurrent code can get messy pretty quickly, but one of the great things about Go is that it automatically chooses between the different types of concurrent programming, and you'll learn exactly how to use that to your advantage.

10. BUILDING PROFESSIONAL PROJECTS WITH GO - You'll be using your Go knowledge to create an enterprise-level Pixl art editor as your Final Project. You'll apply all you've learned about pointers, function literals, closures, modules, packages, and interfaces to help solidify your Golang knowledge while buidling something awesome at the same time.

This course is not about making you just code along without understanding the principles so that when you are done with the course you don’t know what to do other than watch another tutorial. No!

This course will push you and challenge you to go from an absolute beginner in Go to someone that is in the top 10% of Go/Golang programmers.

And you have nothing to lose. You can start learning now and if this course isn't everything you expected, we'll refund you 100% within 30 days. No hassles and no questions asked.

What you'll learn

• Write clean, bug free Go code using best practices
• Learn the entire ecosystem of a Go programmer
• Build massively concurrent programs that scale with Goroutines and Channels
• Master Go programming from fundamentals all the way to advanced concurrency using goroutines, channels, mutexes + more
• Learn one of the best programming languages for building performant distributed Microservices
• Build a Pixl Art cross platform desktop app (+ add it to your portfolio) that will wow employers
• Create a blazing fast GREP tool that uses multiple goroutines to search for a string within files
• Have the skills and understanding of Go to confidently apply for Go (Golang) programming jobs

Are there any prerequisites for this course?

• A computer (Windows, Mac, or Linux) with an internet connection. That's it!
• No prior programming knowledge is required
• A willingness and enthusiasm to learn the Go programming language

Who is this course for?

• Anyone who wants to learn programming as a complete beginner
• Developers who want to learn Golang and be able to add a new skill to their resume and toolkit
• Beginners who want to get started with programming
• Anyone that wants to learn Go by building fun, real-world projects that will make your portfolio stand out
• Students who are stuck in a cycle of tutorials and want to go beyond "beginner" Go tutorials
• Anyone interested in building microservices using a performant programming language
• You're interested in working at companies with large scaling problems that use Go (like Google or Twitch)
• Bootcamp or online tutorial graduates that want to go beyond the basics
• You want to learn from an industry professional who actually has real-world industry experience

About Instructor

Hi! I'm Jayson.
Software Engineer & Instructor

Jayson Lennon is a software developer and computing enthusiast. Using his knowledge from being industry certified in networking & security, he has designed, written, and deployed reliable and secure full-stack web applications.

Jayson's goal as a Zero To Mastery Academy instructor is to combine his unique experience as a self-taught and university trained programmer to help students learn in the most effective way possible and provide lessons that are clear, detailed and easy to follow along.

He knows that anyone who truly wants to become a software developer will be able to do so with enough practice and the proper instruction. He's dedicated to helping guide you to make that happen.

Files:

[FreeCoursesOnline.Me] ZeroToMastery - Go Programming (Golang) The Complete Developer's Guide 0. Websites you may like
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  • 01_Go_Programming_Golang_The_Complete_Developer_s_Guide.mp4 (62.4 MB)
  • 02_So_You_Want_To_Learn_Go.mp4 (9.4 MB)
  • 03_Install_Golang.mp4 (14.4 MB)
  • 04_Packages_Modules.mp4 (20.5 MB)
  • 05_Data_Types.mp4 (22.8 MB)
  • 06_Strings_Runes.mp4 (26.0 MB)
  • 07_Go_CLI.mp4 (7.7 MB)
  • 08_Variables.mp4 (35.6 MB)
  • 09_Basic_Functions.mp4 (16.6 MB)
  • 10_Demo_Variables.mp4 (32.7 MB)
  • 11_Exercise_Variables.mp4 (17.2 MB)
  • 12_Demo_Functions.mp4 (11.9 MB)
  • 13_Exercise_Functions.mp4 (16.6 MB)
  • 14_Operators.mp4 (22.0 MB)
  • 15_if_else.mp4 (36.0 MB)
  • 16_Demo_if_else.mp4 (10.6 MB)
  • 17_Exercise_if_else.mp4 (20.8 MB)
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  • 19_Demo_switch.mp4 (12.9 MB)
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  • 21_Looping.mp4 (15.1 MB)
  • 22_Demo_Looping.mp4 (10.8 MB)
  • 23_Exercise_Looping.mp4 (12.5 MB)
  • 24_Section_Review_Dice_Roller.mp4 (36.2 MB)
  • 25_Structures.mp4 (22.0 MB)
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  • 27_Exercise_Structures.mp4 (22.1 MB)
  • 28_Arrays.mp4 (35.4 MB)
  • 29_Demo_Arrays.mp4 (14.8 MB)
  • 30_Exercise_Arrays.mp4 (17.0 MB)
  • 31_Slices.mp4 (39.0 MB)
  • 32_Demo_Slices.mp4 (14.0 MB)
  • 33_Exercise_Slices.mp4 (15.1 MB)
  • 34_Ranges.mp4 (13.0 MB)
  • 35_Maps.mp4 (18.4 MB)
  • 36_Demo_Maps.mp4 (26.5 MB)
  • 37_Exercise_Maps.mp4 (32.6 MB)
  • 38_Pointers.mp4 (23.9 MB)
  • 39_Demo_Pointers.mp4 (20.5 MB)
  • 40_Exercise_Pointers.mp4 (21.9 MB)
  • 41_Section_Review_Library.mp4 (67.2 MB)
  • 42_Exercise_Imposter_Syndrome.mp4 (19.7 MB)
  • 43_Receiver_Functions.mp4 (16.3 MB)
  • 44_Demo_Receiver_Functions.mp4 (16.8 MB)
  • 45_Exercise_Receiver_Functions.mp4 (24.5 MB)
  • 46_iota.mp4 (23.5 MB)
  • 47_Exercise_iota.mp4 (17.6 MB)
  • 48_Variadics.mp4 (11.9 MB)
  • 49_Text_Formatting_fmt.mp4 (17.8 MB)
  • 50_Packages.mp4 (24.6 MB)
  • 51_Init_Function.mp4 (8.6 MB)
  • 52_Testing.mp4 (31.4 MB)
  • 53_Demo_Testing.mp4 (26.3 MB)
  • 54_Exercise_Testing.mp4 (26.5 MB)
  • 55_Interfaces.mp4 (46.6 MB)
  • 56_Demo_Interfaces.mp4 (13.3 MB)
  • 57_Exercise_Interfaces.mp4 (26.3 MB)
  • 58_Error_Handling.mp4 (31.8 MB)
  • 59_Demo_Error_Handling.mp4 (8.5 MB)
  • 60_Exercise_Error_Handling.mp4 (32.4 MB)
  • 61_Readers_Writers.mp4 (35.3 MB)
  • 62_Demo_Readers.mp4 (16.0 MB)
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  • 64_Type_Embedding.mp4 (21.7 MB)
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  • 67_Function_Literals.mp4 (24.9 MB)
  • 68_Demo_Function_Literals.mp4 (17.8 MB)
  • 69_Exercise_Function_Literals.mp4 (22.5 MB)
  • 70_Defer.mp4 (12.5 MB)
  • 71_Concurrent_Programming.mp4 (16.7 MB)
  • 72_Goroutines.mp4 (17.9 MB)
  • 73_Demo_Goroutines.mp4 (16.7 MB)
  • 74_Exercise_Goroutines.mp4 (22.6 MB)
  • 75_Channels.mp4 (44.2 MB)
  • 76_Demo_Channels.mp4 (30.7 MB)
  • 77_Exercise_Channels.mp4 (16.4 MB)
  • 78_Synchronization.mp4 (37.5 MB)
  • 79_Demo_WaitGroups.mp4 (16.3 MB)
  • 80_Demo_Mutexes.mp4 (19.8 MB)
  • 81_Exercise_Synchronization.mp4 (20.5 MB)
  • 82_Section_Review_Multithreaded_grep.mp4 (92.0 MB)
  • 83_gcc_Installation.mp4 (24.5 MB)
  • 84_Intro_Project_Setup.mp4 (9.7 MB)
  • 85_Canvas_Overview_State.mp4 (16.7 MB)
  • 86_Creating_a_Swatch.mp4 (53.1 MB)
  • 87_Swatch_Layout_First_Run.mp4 (44.7 MB)
  • 88_Color_Picker_App_Layout.mp4 (14.6 MB)
  • 89_Pixel_Canvas_Structure.mp4 (34.3 MB)
  • 90_Pixel_Canvas_Renderer.mp4 (78.8 MB)
  • 91_Pixel_Canvas_Layout.mp4 (14.5 MB)
  • 92_Panning_Zooming.mp4 (36.7 MB)
  • 93_Painting_Pixels.mp4 (40.3 MB)
  • 94_Cursor_Display.mp4 (47.7 MB)
  • 95_Creating_New_Images.mp4 (47.4 MB)
  • 96_Saving_Images.mp4 (28.6 MB)
  • 97_Loading_Images.mp4 (22.8 MB)
  • 98_Thank_You.mp4 (10.5 MB)
  • Code.zip (98.0 MB)

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