Galaxy Outlaws: The Complete Black Ocean Mobius Missions, 1-16.5 - J. S. Morin - 2018 (Sci-Fi) [Audiobook] (miok)
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- TypeAudiobook
- LanguageEnglish
- Total size2.3 GB
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- Last checkedJan. 11th '23
- Date uploadedJan. 10th '23
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Galaxy Outlaws: The Complete Black Ocean Mobius Missions, 1-16.5 - J. S. Morin - 2018
By: J. S. Morin
Narrated by: Mikael Naramore
Length: 85 hrs and 5 mins
Unabridged Audiobook
Release date: 02-22-18
Language: English
Genre: Sci-Fi, Space Opera
Publisher: Magical Scrivener Press
Format: mp3 64/22.05 stereo
Meet the galaxy's unluckiest outlaws.
Carl Ramsey is an ex-Earth Navy fighter pilot turned con man. His ship, the Mobius, is home to a ragtag crew of misfits and refugees looking to score a big payday but more often just scratching to pay for fuel. The crew consists of his ex-wife (and pilot), a drunkard, four-handed mechanic, a xeno-predator with the disposition of a 120kg housecat, and the galaxy's most-wanted wizard.
Along the way, the Mobius crew crosses paths with the Black Ocean's vilest scum, from pirate fleets to criminal syndicates, and most law-abiding scum, including Earth Interstellar Enhanced Investigative Organization, ARGO high command, and the Convocation of Wizards.
Time and again, riches lie just out of reach, because for all the talents Carl Ramsey and his crew possess, they've also got an outlaw's greatest weakness: a conscience.
Galaxy Outlaws is a collection of all 16 Black Ocean missions chronicling the adventures of the starship Mobius and her crew, along with six short stories. This series is the perfect cure for the Firefly Season 2 blues. It's what you'd get if The Orville took place on Serenity, or if Star Wars had wizards instead of Jedi.
Contents
Mission 1: Salvage Trouble
A salvage mission turns into a rescue, and no good deed goes unpunished. With two refugees onboard, the Mobius crew is hounded by bounty hunters, border partols, and corporate enforcers.
Mission 2: A Smuggler’s Conscience
“Don’t open the package.” It’s the smuggler’s credo for good reason. When the Mobius crew takes a peek at their illicit cargo, the entire job takes an about-face.
Mission 3: Poets and Piracy
The Mobius crew gets caught in a turf war between a pirate fleet and a galactic criminal syndicate. The trick is getting everyone out alive (and maybe getting paid in the process).
Mission 4: To Err is Azrin
Sometimes you can’t go home again. When a job takes the crew to their security chief’s homeworld, she gets dragged into a familial power struggle. Can the rest of the crew bail her out of an old feud gone horribly wrong?
Bonus Short Story: Guardian of the Plundered Tomes
Mordecai The Brown has been on the run from the Convocation for decades. How does a respectable wizard with a wife and two kids end up crisscrossing the galaxy in the company of outlaws?
Mission 5: Alien Racer
A race contest turns into a heist when Carl can’t keep his greed in check. But will he be able to pull it off with billions of holovid viewers watching?
Mission 6: Retro Version
A relaxing getaway on a nostalgic colony sounds like a nice break for the Mobius crew. But easy living and keeping a low profile aren’t in their DNA.
Mission 7: Siege of Mortania
Mort’s past catches up with him, and the crew of the Mobius are caught in the wizardly crossfire.
Mission 8: Moon of Odysseus
One of Carl’s old squadron mates has stumbled onto the location of a salvage prize unlike any the Mobius crew has ever seen: a lost Earth Navy battleship. The only problem is the survivors of the crash aren’t too welcoming of visitors.
Bonus Short Story: Pinball Wizardry
For Esper Theresa Richelieu, it’s time to graduate from apprentice to wizard. But the final exam isn’t exactly what she had in mind.
Mission 9: Adventure Capital
Carl sets out with some new recruits to earn some startup funds for his new syndicate. But when he discovers that his criminal enterprise doesn't have enough criminals to run it, he goes to recruit some old friends.
Mission 10: Collusion Course
While Carl and the Mobius are stranded, dead in space, Chuck Ramsey steps in to handle the day-to-day operations of the syndicate. Can Carl get his ship repaired and get home while he still has a syndicate left?
Mission 11: You, Robot
Wizards are all convinced that any thinking robot would be a threat to life as we know it. Robots are paranoid that wizards are out to get them. When the Mobius comes across a robot claiming to be a wizard, they don't know quite what to do with him. But there's a wizard who does, and he's not planning to play nice.
Mission 12: Stowaway to Heaven
With the aid of some inside information, the Mobius crew are ready to take on an old nemesis. Their goal: to infiltrate and hijack the Harmony Bay ship Bradbury.
Bonus Short Story: Voice of Reason
With Carl off being treated like a VIP, a job comes in for the Mobius. Roddy, Archie, and Yomin take on the assignment, but they have to manufacture a convincing impostor of Carl to do it.
Mission 13: Mission Inadvisable
The Mobius crew gets a job offer so vile they not only turn it down, they set out to stop the secretive crime lord doing the hiring. Along the way, they manage to accidentally double-cross an old friend. Sometimes, no matter what you try, you're destined to be on the wrong side of the law.
Mission 14: Moral and Orbital Decay
Mort's son is on the run from the Convocation. He's fled to a remote mining station and looking for a quick ride from his father's old crew. But when magic gets out of hand, suddenly everyone's more concerned about stopping the space station from crashing into a planet than finding a fugitive.
Mission 15: Planet Hustlers
Pirates capture the stunnji homeworld, and Rai Kub's people turn to Carl Ramsey to find a way to convince them to leave. Carl's plan? A lot of fast talking, subterfuge, and the crookedest game of poker ever played. The stakes: the fate of a refugee planet.
Mission 16: Eternity or Bust
When your bride-to-be makes a simple request, a smart man makes it happen. When your outlaw fiancee wants her wedding on Earth, where most of the galaxy's top law enforcement agencies are headquartered, it's going to take bribery, back room deals, and ratting out some old associates. But Carl won't be able to live with himself unless he gets his friends out of the jam he puts them in.
Bonus Short Story: For Old Time's Sake
With retirement in full force, the crew of the Mobius take on a decidedly low-key villain: the interlopers who're looking to ruin their gig hustling simulator combat for free meals.
©2017 J. S. Morin (P)2018 J. S. Morin
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- Galaxy Outlaws - The Complete Black Ocean Mobius Missions, 1-16.5 - J. S. Morin - 2018.txt (6.4 KB)
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