Game Development - Unit 2 (Our First Game) - Chapter 3 (Adding Crates and Physics)
- CategoryOther
- TypeTutorials
- LanguageEnglish
- Total size4.4 MB
- Uploaded Bymildpoison
- Downloads183
- Last checkedMay. 20th '18
- Date uploadedJun. 21st '10
- Seeders 0
- Leechers0
Video Tutorial for Game Development Using Unity 3D
Description
About Game Development
Game development is a software development process by which a video game is produced. Development of games is undertaken by a developer, which may range from a single person to a large business. Typically, large-scale commercial games are created by development teams within a company specializing in computer or console games. Development is normally funded by a publisher. In the early era of home computers and video game consoles in the early 1980s, a single programmer could handle almost all the tasks of developing a game. However, the requirements of modern commercial games far exceed the capabilities of a single developer and require the splitting of responsibilities.
About Unity
Unity is an integrated authoring tool for creating 3D video games or other interactive content such as architectural visualizations or real-time 3D animations. Unity is similar to Director, Blender game engine, Virtools or Torque Game Builder in the sense that an integrated graphical environment is the primary method of development.
The editor runs on Windows and Mac OS X and can produce games for Windows, Mac, Wii, iPad, or iPhone platforms, however there are no plans to port the authoring tool to Linux, as "the cost/benefit ratio is simply not there". It can also produce browser games that use the Unity web player plugin, supported on Mac and Windows. The web player is also used for deployment as Mac widgets.
Unity was a runner-up in the Best OS X Graphics category in the 2006 Apple Design Awards.
Video Details
General
Format : MPEG-4
Format profile : QuickTime
Overall bit rate : 156 Kbps
Video
Format : AVC
Bit rate mode : Variable
Bit rate : 113 Kbps
Width : 800 pixels
Height : 600 pixels
Frame rate mode : Constant
Frame rate : 7.500 fps
Resolution : 24 bits
Audio
Format : AAC
Bit rate mode : Constant
Bit rate : 41.2 Kbps
Nominal bit rate : 48.0 Kbps
Channel(s) : 2 channels
Channel positions : L R
Sampling rate : 32.0 KHz
Resolution : 16 bits
Files:
- 02 03. Adding Crates and Physics.mov (4.4 MB)
Code:
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