DirectX Redist Feb 2010 { SurYa }
- CategoryApps
- TypePC Software
- LanguageEnglish
- Total size104 MB
- Uploaded BySureNdrA
- Downloads580
- Last checkedMay. 20th '18
- Date uploadedJun. 21st '10
- Seeders 0
- Leechers0
DirectX Redist February 2010
UpdateS For DX 10 & DX 11 [Tested]
Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology.The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.
Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows, Microsoft Xbox, and Microsoft Xbox 360. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably.
The DirectX software development kit (SDK) consists of runtime libraries in redistributable binary form, along with accompanying documentation and headers for use in coding. Originally, the runtimes were only installed by games or explicitly by the user. Windows 95 did not launch with DirectX, but DirectX was included with Windows 95 OEM Service Release 2. Windows 98 and Windows NT 4.0 both shipped with DirectX, as has every version of Windows released since. The SDK is available as a free download. While the runtimes are proprietary, closed-source software, source code is provided for most of the SDK samples.
Direct3D 9Ex, Direct3D 10 and Direct3D 11 are only officially available for Windows Vista and Windows 7 because each of these new versions was built to depend upon the new Windows Display Driver Model that was introduced for Windows Vista. The new Vista/WDDM graphics architecture includes a new video memory manager that supports virtualizing graphics hardware to multiple applications and services such as the Desktop Window Manager.
DirectX 10
A major update to DirectX API, DirectX 10 ships with and is only available with Windows Vista and later; previous versions of Windows such as Windows XP are not able to officially run DirectX 10-exclusive applications.[24] There are unofficial ports of DirectX 10 to XP.Changes for DirectX 10 were extensive.
Many former parts of DirectX API were deprecated in the latest DirectX SDK and will be preserved for compatibility only: DirectInput was deprecated in favor of XInput, DirectSound was deprecated in favor of the Cross-platform Audio Creation Tool system (XACT) and lost support for hardware accelerated audio, since Vista audio stack renders sound in software on the CPU. The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll; games that rely on this DLL must duplicate it and rename it to dplay.dll.
In order to achieve backwards compatibility, DirectX in Windows Vista contains several versions of Direct3D:
* Direct3D 9: emulates Direct3D 9 behavior as it was on Windows XP. Details and advantages of Vista's Windows Display Driver Model are hidden from the application if WDDM drivers are installed. This is the only API available if there are only XP graphic drivers (XDDM) installed, after an upgrade to Vista for example.
* Direct3D 9Ex (known internally during Windows Vista development as 9.0L or 9.L): allows full access to the new capabilities of WDDM (if WDDM drivers are installed) while maintaining compatibility for existing Direct3D applications. The Windows Aero user interface relies on D3D 9Ex.
* Direct3D 10: Designed around the new driver model in Windows Vista and featuring a number of improvements to rendering capabilities and flexibility, including Shader Model 4.
Direct3D 10.1 is an incremental update of Direct3D 10.0 which is shipped with, and requires, Windows Vista Service Pack 1.This release mainly sets a few more image quality standards for graphics vendors, while giving developers more control over image quality.It also adds support for parallel cube mapping and requires that the video card supports Shader Model 4.1 or higher and 32-bit floating-point operations. Direct3D 10.1 still fully supports Direct3D 10 hardware, but in order to utilize all of the new features, updated hardware is required.
DirectX 11
Microsoft unveiled Direct3D 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support (DirectCompute), tessellation support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors.[32] Direct3D 11 runs on Windows Vista, Windows 7, and future Windows operating systems. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 require Direct3D 11 supporting hardware.Microsoft has since released the Direct3D 11 Technical Preview.Direct3D 11 is a strict superset of Direct3D 10.1 - all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality.
Microsoft released the Final Platform Update for Windows Vista on October 27, 2009, which was 5 days after the initial release of Windows 7 (launched with Direct3D 11 as a base standard). Microsoft have marketed DirectX 11 as being capable of graphics "so real that its unreal",
Components
The components of DirectX are
* DirectDraw: for drawing 2D Graphics (raster graphics). Now deprecated (in favor of Direct2D), though still in use by a number of games and as a video renderer in media applications.
* Direct3D (D3D): for drawing 3D graphics.
* DXGI: for enumerating adapters and monitors and managing swap chains for Direct3D 10 and up.
* Direct2D for 2D Graphics
* DirectWrite for Fonts
* DirectCompute for GPU Computing
* DirectInput: for interfacing with input devices including keyboards, mice, joysticks, or other game controllers. Deprecated after version 8 in favor of XInput for Xbox 360 controllers or standard WM INPUT window message processing for keyboard and mouse input.
* DirectPlay: for communication over a local-area or wide-area network. Deprecated after version 8.
* DirectSound: for the playback and recording of waveform sounds.
o DirectSound3D (DS3D): for the playback of 3D sounds.
* DirectMusic: for playback of soundtracks authored in DirectMusic Producer.
* DirectX Media: comprising DirectAnimation for 2D/3D web animation, DirectShow for multimedia playback and streaming media, DirectX Transform for web interactivity, and Direct3D Retained Mode for higher level 3D graphics. DirectShow contains DirectX plugins for audio signal processing and DirectX Video Acceleration for accelerated video playback.
* DirectX Diagnostics (DxDiag): a tool for diagnosing and generating reports on components related to DirectX, such as audio, video, and input drivers.
* DirectX Media Objects: support for streaming objects such as encoders, decoders, and effects.
* DirectSetup: for the installation of DirectX components, and the detection of the current DirectX version.
DirectX functionality is provided in the form of COM-style objects and interfaces. Additionally, while not DirectX components themselves, managed objects have been built on top of some parts of DirectX, such as Managed Direct3D and the XNA graphics library on top of Direct3D 9.
ScreenShot Dx 10 & DX 11
DetailS:
Company : MicroSoft®
Language : English
Update{Month} : February
Year : 2010
Format : MZ
Format profile : Executable / Intel i386
File size : 104 MiB
Version : 9.28.1886
Supported Operating Systems : Windows 7; Windows Server 2003; Windows Server 2008; Windows Vista; Windows XP 64-bit; Windows XP Service Pack 3
Additional Information
# The DirectX redist installation includes all the latest and previous released DirectX runtime. This includes D3DX, XInput, and Managed DirectX components.
# The DirectX runtime cannot be uninstalled.
# This update is recommended for users that do not have internet connection during installation.
RequireMentS [For Full Use of DirectX 10/11]:-
For DirectX 11 : Windows® 7
: DirectX 11 Compatible GraphicS Card
For DirectC 10 : Windows® Vista
: DirectX 10 Compatible GraphicS Card
1. Double Click on directx_feb2010_redist.exe,
2. Save the Contents,
3. Open the folder,
4. Double Click on DXSETUP.exe,
5. Follow On-Screen InstructionS,
6. Restart WindowS........ .
Files:
- directx_feb2010_redist.exe (104.0 MB)
- iNFO.txt (7.8 KB)
- tracked_by_h33t_com.txt (0.0 KB)
Code:
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