[Digital Tutors] Introduction to Maya 2015-KTR

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  • LanguageEnglish
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  • Date uploadedJun. 21st '15
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[Digital Tutors] Introduction to Maya 2015-KTR

PUBLISHER....: Digital Tutors
LANGUAGE......: ENGLISH
LEVEL.........: BEGINNER
RELEASE DATE..: 2014.08.27
RUNTIME......: 11H 31M
SOFTWARE.....: AUTO DESK MAYA


About this course::

This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at Digital-Tutors.

Digital-Tutors is the worlds largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training that you'll be able to find anywhere.

In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the mech that will be our central project for the remainder of this course.

We'll take you through the entire process of adding textures and materials to the mech, adding animated movement and animation controls, adding dynamics and finally we'll learn how to add lights, shadows and output our final animated sequence.

This training is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using Maya.



Topics include:

1.Introduction to Maya 2015

2.Navigating the viewport

3.Working with the Maya interface

4.Creating Maya projects

5.Working with scene files in Maya

6.Viewport shading and selection modes

7.Transforming objects in Maya

8.Using component mode

9.Using the Attribute Editor

10.Grouping and parenting

11.Using the Maya hotbox

12.Writing a MEL script

13.Creating custom shelves

14.Modeling overview

15.Adding image planes

16.Creating a blank for the body

17.Using Quad Draw to create the body

18.Finishing the main body topology

19.Cleaning up the main body

20.Modeling the thrusters

21.Adding edges for smoothing

22.Adding tubes using curves

23.Adding ribs to the tubes

24.Modeling the shoulder guards

25.Building the upper arm

26.Beginning the lower arm

27.Adding the extending gun

28.Adding the claws

29.Modeling the front detail on the body

30.Modeling the underside of the body

31.Building the upper leg

32.Modeling the lower leg

33.Adding the shield

34.Hierarchy and model prep

35.Materials and texturing overview

36.Applying simple materials

37.Using ramps to drive material channels

38.Adding multiple materials to objects

39.Working with procedural textures

40.UV Basics

41.Using Substance to add metal detail

42.Using the Ramp Shader

43.Adding file textures

44.Adding a bump map

45.Rigging overview

46.Cleaning up our scene

47.Building a control object for the mech's center-of-mass

48.Finishing the mech's center-of-gravity control

49.Rigging with Driven Keys

50.Building your first joint chain

51.Completing the setup of our initial joint chain

52.Mirroring joints in Maya

53.Connecting our leg joints to follow the mech's root

54.Binding geometry

55.Creating joint chains for the mech's arms

56.Controlling the mech's arms

57.Adding Inverse Kinematics to the limbs

58.Limb controls

59.Connecting attributes with the Connection Editor

60.Controlling the mech's toes

61.Wrapping up our foot controls

62.Rigging the mech's weapon

63.Finishing the initial setup process of the mech's weapons

64.Controlling the guns

65.Adding a global control

66.Making our scene animator-friendly

67.Animation overview

68.How to create and edit keyframes in Maya

69.Managing keyframes in the Graph Editor and cycling animation infinitely

70.Working with Auto Key and creating simple expressions in the Graph Editor

71.Working with expressions

72.Path animation

73.Starting on the mech's sequence

74.Animating the mech's platform

75.Blocking in the mech's performance

76.Finalizing our blocking pass

77.Working on the mech's polishing pass

78.Finishing the mech's polishing pass

79.Adding a shot camera

80.Finalizing the shot and previewing animations in real-time with Playblasts

81.Dynamics overview

82.Key concepts of dynamics in Maya

83.Emitting nParticles from a mesh

84.Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions

85.Finalizing our nParticle settings

86.Shading nParticles

87.Animating nParticle attributes

88.Adding more particles to enhance our simulation

89.Animating our new nParticle object

90.Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver

91.Finalizing our nParticle simulation and working with the nCache tools

92.Rendering overview

93.Understanding various light types

94.Controlling light color and intensity

95.Adjusting light decay and specular contribution

96.Altering the Render Stats of Maya objects

97.Using images to generate realistic lighting

98.Adding secondary illumination sources to our scene

99.Baking Substance textures for mental ray rendering

100.Fine-tuning the rendered appearance of materials

101.Fine-tuning the rendered appearance of particles

102.Adding final quality adjustments to our render

103.Preparing render settings for final output

104.Rendering the final sequence from Maya

Files:

  • 78.Finishing the mech's polishing pass.FLV (73.4 MB)
  • 34.Hierarchy and model prep.FLV (71.3 MB)
  • 74.Animating the mech's platform.FLV (71.3 MB)
  • 20.Modeling the thrusters.FLV (71.1 MB)
  • 100.Fine-tuning the rendered appearance of materials.FLV (67.7 MB)
  • 102.Adding final quality adjustments to our render.FLV (67.7 MB)
  • 93.Understanding various light types.FLV (62.1 MB)
  • 104.Rendering the final sequence from Maya.FLV (61.7 MB)
  • 22.Adding tubes using curves.FLV (61.6 MB)
  • 80.Finalizing the shot and previewing animations in real-time with Playblasts.FLV (61.2 MB)
  • 58.Limb controls.FLV (60.8 MB)
  • 25.Building the upper arm.FLV (60.8 MB)
  • 98.Adding secondary illumination sources to our scene.FLV (60.5 MB)
  • 17.Using Quad Draw to create the body.FLV (59.6 MB)
  • 99.Baking Substance textures for mental ray rendering.FLV (58.9 MB)
  • 19.Cleaning up the main body.FLV (58.5 MB)
  • 43.Adding file textures.FLV (57.8 MB)
  • 41.Using Substance to add metal detail.FLV (55.2 MB)
  • 40.UV Basics.FLV (55.1 MB)
  • 28.Adding the claws.FLV (54.9 MB)
  • 16.Creating a blank for the body.FLV (54.9 MB)
  • 83.Emitting nParticles from a mesh.FLV (54.4 MB)
  • 33.Adding the shield.FLV (53.7 MB)
  • 60.Controlling the mech's toes.FLV (53.1 MB)
  • 18.Finishing the main body topology.FLV (52.9 MB)
  • 77.Working on the mech's polishing pass.FLV (52.2 MB)
  • 50.Building your first joint chain.FLV (52.1 MB)
  • 26.Beginning the lower arm.FLV (51.6 MB)
  • 72.Path animation.FLV (51.0 MB)
  • 2.Navigating the viewport.FLV (50.2 MB)
  • 44.Adding a bump map.FLV (49.9 MB)
  • 32.Modeling the lower leg.FLV (49.8 MB)
  • 37.Using ramps to drive material channels.FLV (48.7 MB)
  • 7.Transforming objects in Maya.FLV (48.5 MB)
  • 55.Creating joint chains for the mech's arms.FLV (48.1 MB)
  • 54.Binding geometry.FLV (47.3 MB)
  • 103.Preparing render settings for final output.FLV (47.0 MB)
  • 97.Using images to generate realistic lighting.FLV (46.9 MB)
  • 101.Fine-tuning the rendered appearance of particles.FLV (46.6 MB)
  • 30.Modeling the underside of the body.FLV (46.2 MB)
  • 27.Adding the extending gun.FLV (45.9 MB)
  • 75.Blocking in the mech's performance.FLV (45.0 MB)
  • 88.Adding more particles to enhance our simulation.FLV (44.0 MB)
  • 61.Wrapping up our foot controls.FLV (43.9 MB)
  • 62.Rigging the mech's weapon.FLV (43.9 MB)
  • 64.Controlling the guns.FLV (43.6 MB)
  • 24.Modeling the shoulder guards.FLV (43.3 MB)
  • 47.Building a control object for the mech's center-of-mass .FLV (42.9 MB)
  • 91.Finalizing our nParticle simulation and working with the nCache tools.FLV (41.8 MB)
  • 76.Finalizing our blocking pass.FLV (40.7 MB)
  • 15.Adding image planes.FLV (39.7 MB)
  • 95.Adjusting light decay and specular contribution.FLV (39.5 MB)
  • 73.Starting on the mech's sequence.FLV (39.5 MB)
  • 21.Adding edges for smoothing.FLV (38.8 MB)
  • 66.Making our scene animator-friendly.FLV (38.3 MB)
  • 12.Writing a MEL script.FLV (38.2 MB)
  • 6.Viewport shading and selection modes.FLV (35.1 MB)
  • 89.Animating our new nParticle object.FLV (35.0 MB)
  • 68.How to create and edit keyframes in Maya.FLV (34.9 MB)
  • 56.Controlling the mech's arms.FLV (34.1 MB)
  • 94.Controlling light color and intensity.FLV (33.6 MB)
  • 87.Animating nParticle attributes.FLV (33.3 MB)
  • 86.Shading nParticles.FLV (33.0 MB)
  • 96.Altering the Render Stats of Maya objects.FLV (32.3 MB)
  • 8.Using component mode.FLV (32.3 MB)
  • 29.Modeling the front detail on the body.FLV (32.0 MB)
  • 48.Finishing the mech's center-of-gravity control.FLV (31.8 MB)
  • 63.Finishing the initial setup process of the mech's weapons.FLV (31.0 MB)
  • 36.Applying simple materials.FLV (30.7 MB)
  • 42.Using the Ramp Shader.FLV (29.8 MB)
  • 3.Working with the Maya interface.FLV (29.7 MB)
  • 85.Finalizing our nParticle settings.FLV (29.6 MB)
  • 69.Managing keyframes in the Graph Editor and cycling animation infinitely.FLV (29.4 MB)
  • 38.Adding multiple materials to objects.FLV (29.3 MB)
  • 49.Rigging with Driven Keys.FLV (29.0 MB)
  • 65.Adding a global control.FLV (29.0 MB)
  • 10.Grouping and parenting.FLV (28.6 MB)
  • 84.Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions.FLV (28.1 MB)
  • 57.Adding Inverse Kinematics to the limbs.FLV (27.9 MB)
  • 31.Building the upper leg.FLV (27.8 MB)
  • 23.Adding ribs to the tubes.FLV (27.7 MB)
  • 53.Connecting our leg joints to follow the mech's root.FLV (27.4 MB)
  • 79.Adding a shot camera.FLV (27.3 MB)
  • 82.Key concepts of dynamics in Maya.FLV (24.6 MB)
  • 39.Working with procedural textures.FLV (24.5 MB)
  • 13.Creating custom shelves.FLV (24.4 MB)
  • 70.Working with Auto Key and creating simple expressions in the Graph Editor.FLV (23.6 MB)
  • 9.Using the Attribute Editor.FLV (21.6 MB)
  • 52.Mirroring joints in Maya.FLV (20.5 MB)
  • 46.Cleaning up our scene.FLV (19.8 MB)
  • 71.Working with expressions.FLV (19.8 MB)
  • 51.Completing the setup of our initial joint chain.FLV (18.5 MB)
  • 90.Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver.FLV (17.9 MB)
  • 11.Using the Maya hotbox.FLV (17.3 MB)
  • 5.Working with scene files in Maya.FLV (14.0 MB)
  • 59.Connecting attributes with the Connection Editor.FLV (13.5 MB)
  • 1.Introduction to Maya 2015.FLV (11.5 MB)
  • 4.Creating Maya projects.FLV (11.2 MB)
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